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resprites all soda cans, adds wellcheers juice #77424

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merged 12 commits into from
Aug 9, 2023

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CoiledLamb
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@CoiledLamb CoiledLamb commented Aug 7, 2023

About The Pull Request

this one was a labor of love. all the existing soda cans have been resprited, with the help of @retlaw34 (new top palettes), @Imaginos16 (new top shapes, can palettes), and some original sprites done by @Krysonism (monkey energy, the 13 loko).
you can see the before and afters here:
image
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in this PR, like if sol dry has a poster somewhere, and i'll go update that with any changes made.

also adds a new drink, idea courtesy of @YesterdaysPromise:
wellcheers juice!
image
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an alamo? or just a space beer?
image

Why It's Good For The Game

old can sprites were crusty. it was nearly impossible to tell what some of the logos were, and the palettes were dated as well. this tries to keep the logo similar where possible, giving them new life where i can, and sometimes reimagining them. the result is still internally consistent, but much more polished.

Changelog

🆑
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:

@tgstation-server tgstation-server added Sprites A bikeshed full of soulless bikes. Feature Exposes new bugs in interesting ways labels Aug 7, 2023
@CoiledLamb CoiledLamb marked this pull request as draft August 7, 2023 14:25
@TheVekter
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The six pack sprite has definitely needed some love, thank you for your service

@CoiledLamb
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The six pack sprite has definitely needed some love, thank you for your service

shit i should've had a before after for that one too lmao

@ghost
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ghost commented Aug 7, 2023

a lot of these i dont get the changes. changing the 4th one to be some weird symbol rather than steam coming out of a drink? changing the 6th one to be fire? changing the 9th one to remove the balloon and just have a random line? changing the 11th one to just be like a sun rather than what appears to be something implying a race? the 16th one is too boring now.

these ones are just downgrades or misinterpretations of what it was, not even arguing for "soul" (although the old sprites arent even bad)

@CoiledLamb
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CoiledLamb commented Aug 7, 2023

a lot of these i dont get the changes. changing the 4th one to be some weird symbol rather than steam coming out of a drink? changing the 6th one to be fire? changing the 9th one to remove the balloon and just have a random line? changing the 11th one to just be like a sun rather than what appears to be something implying a race? the 16th one is too boring now.

these ones are just downgrades or misinterpretations of what it was, not even arguing for "soul" (although the old sprites arent even bad)

the ones you're mentioning are literally so vague i could not parse them when redesigning them. i'm not even sure you know what they're meant to represent?
the 13 loko and monkey energy were done by kryson, so i'm gonna disregard those if you mentioned them (though 4 lokos generally have cans more like the former)
the pwr game is now shaped like a game controller than a random white line over a yellow bowl
the sol dry one is a sun to draw back to the sol in it's name, rather than whatever the hell it was before (genuinely incomprehensible)
the starkist one had the red bar for some time, but ultimately it didn't fit with the new shading and... wasn't readable at all as a balloon if that's even what it's supposed to be.
the new logos won't hurt you, almost every company changes their logos and can designs with time
(and this is soulposting, but that's okay. you can move past it!)

@Dorsisdwarf
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which is the before and which is the after genuine question

@ghost
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ghost commented Aug 7, 2023

which is the before and which is the after genuine question

top is before bottom is after

@RaveRadbury
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the ones you're mentioning are literally so vague i could not parse them when redesigning them. i'm not even sure you know what they're meant to represent? the sol dry one is a sun to draw back to the sol in it's name, rather than whatever the hell it was before (genuinely incomprehensible)

image

It's Canada Dry, it looks like the can. The creator of the ginger ale would prefer that it remain modeled after Canada Dry

@CoiledLamb
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It's Canada Dry, it looks like the can. The creator of the ginger ale would prefer that it remain modeled after Canada Dry

no offense to the creator but i'm personally much more fond of the sun design than i would be making it a reference to a real world product.

@RaveRadbury
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RaveRadbury commented Aug 7, 2023

It's Canada Dry, it looks like the can. The creator of the ginger ale would prefer that it remain modeled after Canada Dry

no offense to the creator but i'm personally much more fond of the sun design than i would be making it a reference to a real world product.

the new one looks lower effort. it stands out as being plainer than all of the other new cans. a lot of the sodas are based on real drinks and have designs that reflect that. it's part of the point of it all, making signs and symbols that relate to irl things so they are comprehendible.

@Fikou
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Fikou commented Aug 7, 2023

why the shamblers juice became neon green

@ghost
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ghost commented Aug 7, 2023

It's Canada Dry, it looks like the can. The creator of the ginger ale would prefer that it remain modeled after Canada Dry

no offense to the creator but i'm personally much more fond of the sun design than i would be making it a reference to a real world product.

the new one looks lower effort. it stands out as being plainer than all of the other new cans. a lot of the sodas are based on real drinks and have designs that reflect that. it's part of the point of it all, making signs and symbols that relate to irl things so they are comprehendible.

yeah i agree, i didnt want to be the one that said it but it looks very lazy and low-effort, its barely even a design, its just some dots and a circle and doesnt look like itd resemble anything, maybe some cleaning spray i guess (i get that its very limited pixels but its not an excuse)

@carlarctg
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Big + on the new drink, it has cute effects that change depending on the mood. I'm a big fan of small little tricks you can pick up like that, and having it have small yet so variable effects on your mood just feels right and satisfying. Honestly makes me want to add effects to all the other bland, boring space cola cans that don't do anything.

@carlarctg
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The 'new' sol dry sprite is fine. It looks nice and clean, if maybe a bit lacking in detail, but the old one is pretty much completely unintelligible and a pixellated mess because, shocker, real life elaborate can designs designed to catch your attention don't translate to tiny 4x8 pixel art.

Let's not nitpick what every single Can looks like?

@CoiledLamb
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CoiledLamb commented Aug 7, 2023

why the shamblers juice became neon green

it's the eldritch version (which was already green), the og shamblers is still ourple

@CoiledLamb
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also the sol dry is my favorite new logo of the lot so callin' it low effort is not really swaying me on redesigning it, i'll be honest. sometimes a simpler design is better. not everything has to exactly resemble an irl product in this sci fi game set 500 yrs in the future

@potato1234x
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why are a few slightly different cans so controversial

@ghost
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ghost commented Aug 7, 2023

also the sol dry is my favorite new logo of the lot so callin' it low effort is not really swaying me on redesigning it

"i like it" isnt really an argument, at all, just because you like it doesnt make it good, or change the fact that its boring and low-effort

@potato1234x
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also the sol dry is my favorite new logo of the lot so callin' it low effort is not really swaying me on redesigning it, i'll be honest. sometimes a simpler design is better. not everything has to exactly resemble an irl product in this sci fi game set 500 yrs in the future

I think it's pretty neat tbh canada dry looks boring

@CoiledLamb
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CoiledLamb commented Aug 8, 2023

also the sol dry is my favorite new logo of the lot so callin' it low effort is not really swaying me on redesigning it

"i like it" isnt really an argument, at all, just because you like it doesnt make it good, or change the fact that its boring and low-effort

since I did the resprite, you would have to convince me that it's worth changing due to your complaints for me to actually bother with it. and like I said, no matter how boring or low effort you think it is, I like it. as long as y'all keep trying to tear it down, I'll be satisfied with it, so maybe change your plan of attack or take up sprite art if you want something different.

@CoiledLamb CoiledLamb marked this pull request as ready for review August 9, 2023 00:36
@Wallemations Wallemations enabled auto-merge (squash) August 9, 2023 01:33
@Wallemations Wallemations merged commit aa00533 into tgstation:master Aug 9, 2023
19 checks passed
comfyorange added a commit that referenced this pull request Aug 9, 2023
NaakaKo referenced this pull request in Bird-Lounge/Skyraptor-SS13 Aug 9, 2023
## About The Pull Request
this one was a labor of love. all the existing soda cans have been
resprited, with the help of @retlaw34 (new top palettes), @Imaginos16
(new top shapes, can palettes), and some original sprites done by
@Krysonism (monkey energy, the 13 loko).
you can see the before and afters here: 

![image](https://github.com/tgstation/tgstation/assets/110322848/f23f0b06-d3b3-40dd-b0f9-353fb5864b92)
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in
this PR, like if sol dry has a poster somewhere, and i'll go update that
with any changes made.

also adds a new drink, idea courtesy of @YesterdaysPromise: 
wellcheers juice!

![image](https://github.com/tgstation/tgstation/assets/110322848/96c6d57a-79c3-4b70-8bd5-c8f3d1bbec41)
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an
alamo? or just a space beer?

![image](https://github.com/tgstation/tgstation/assets/110322848/567d677b-d89b-4c52-b576-b15293aabf49)

## Why It's Good For The Game
old can sprites were _crusty_. it was nearly impossible to tell what
some of the logos were, and the palettes were dated as well. this tries
to keep the logo similar where possible, giving them new life where i
can, and sometimes reimagining them. the result is still internally
consistent, but much more polished.
## Changelog
:cl:
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:
github-actions bot added a commit that referenced this pull request Aug 9, 2023
Jolly-66 pushed a commit to TaleStation/TaleStation that referenced this pull request Aug 12, 2023
…7210)

Original PR: tgstation/tgstation#77424
-----
## About The Pull Request
this one was a labor of love. all the existing soda cans have been
resprited, with the help of retlaw34 (new top palettes), Imaginos16 (new
top shapes, can palettes), and some original sprites done by Krysonism
(monkey energy, the 13 loko).
you can see the before and afters here: 

![image](https://github.com/tgstation/tgstation/assets/110322848/f23f0b06-d3b3-40dd-b0f9-353fb5864b92)
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in
this PR, like if sol dry has a poster somewhere, and i'll go update that
with any changes made.

also adds a new drink, idea courtesy of YesterdaysPromise: 
wellcheers juice!

![image](https://github.com/tgstation/tgstation/assets/110322848/96c6d57a-79c3-4b70-8bd5-c8f3d1bbec41)
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an
alamo? or just a space beer?

![image](https://github.com/tgstation/tgstation/assets/110322848/567d677b-d89b-4c52-b576-b15293aabf49)

## Why It's Good For The Game
old can sprites were _crusty_. it was nearly impossible to tell what
some of the logos were, and the palettes were dated as well. this tries
to keep the logo similar where possible, giving them new life where i
can, and sometimes reimagining them. the result is still internally
consistent, but much more polished.
## Changelog
:cl:
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:

---------

Co-authored-by: Lamb <110322848+CoiledLamb@users.noreply.github.com>
Ghommie pushed a commit that referenced this pull request Aug 21, 2023
…77757)

## About The Pull Request
this is kind of a miscellaneous pile of fixes for soda.dmi, rolled up
with a larger resprite of the new cans that were added with #75988. you
can see everything visually changed (other than inhands) in the image
below

![image](https://github.com/tgstation/tgstation/assets/110322848/4c28f0c7-3975-4510-9958-9eef7f913051)
and then the inhands here:

![image](https://github.com/tgstation/tgstation/assets/110322848/03967e6e-6551-40d5-b2ec-7f27fabbc175)
also changes wellcheers mood event text, and the mood switch to be based
on sanity instead. apparently the mood test allowed for foolproof
traitor testing, which is not ideal. this hopefully fixes that.
## Why It's Good For The Game
the new martian drinks used the previous style of cans, which was
updated in #77424. this makes them consistent with that style.
everything else is minor things i missed or forgot to do in that PR.
also things that enable traitor testing are not great, even if they're
niche and require amputation to pull off.
## Changelog
:cl:
fix: wellcheers is now based on sanity rather than mood
image: resprites martian cans
image: adds inhands for martian cans and wellcheers
image: minor tweaks to other cans
spellcheck: updates wellcheers mood text
/:cl:
NaakaKo referenced this pull request in Bird-Lounge/Skyraptor-SS13 Aug 21, 2023
…#77757)

## About The Pull Request
this is kind of a miscellaneous pile of fixes for soda.dmi, rolled up
with a larger resprite of the new cans that were added with #75988. you
can see everything visually changed (other than inhands) in the image
below

![image](https://github.com/tgstation/tgstation/assets/110322848/4c28f0c7-3975-4510-9958-9eef7f913051)
and then the inhands here:

![image](https://github.com/tgstation/tgstation/assets/110322848/03967e6e-6551-40d5-b2ec-7f27fabbc175)
also changes wellcheers mood event text, and the mood switch to be based
on sanity instead. apparently the mood test allowed for foolproof
traitor testing, which is not ideal. this hopefully fixes that.
## Why It's Good For The Game
the new martian drinks used the previous style of cans, which was
updated in #77424. this makes them consistent with that style.
everything else is minor things i missed or forgot to do in that PR.
also things that enable traitor testing are not great, even if they're
niche and require amputation to pull off.
## Changelog
:cl:
fix: wellcheers is now based on sanity rather than mood
image: resprites martian cans
image: adds inhands for martian cans and wellcheers
image: minor tweaks to other cans
spellcheck: updates wellcheers mood text
/:cl:
AlbertNanotracen pushed a commit to AlbertNanotracen/Monkestation2.0 that referenced this pull request Jan 4, 2024
this one was a labor of love. all the existing soda cans have been
resprited, with the help of @retlaw34 (new top palettes), @Imaginos16
(new top shapes, can palettes), and some original sprites done by
@Krysonism (monkey energy, the 13 loko).
you can see the before and afters here:

![image](https://github.com/tgstation/tgstation/assets/110322848/f23f0b06-d3b3-40dd-b0f9-353fb5864b92)
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in
this PR, like if sol dry has a poster somewhere, and i'll go update that
with any changes made.

also adds a new drink, idea courtesy of @YesterdaysPromise:
wellcheers juice!

![image](https://github.com/tgstation/tgstation/assets/110322848/96c6d57a-79c3-4b70-8bd5-c8f3d1bbec41)
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an
alamo? or just a space beer?

![image](https://github.com/tgstation/tgstation/assets/110322848/567d677b-d89b-4c52-b576-b15293aabf49)

old can sprites were _crusty_. it was nearly impossible to tell what
some of the logos were, and the palettes were dated as well. this tries
to keep the logo similar where possible, giving them new life where i
can, and sometimes reimagining them. the result is still internally
consistent, but much more polished.

:cl:
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:
AlbertNanotracen pushed a commit to AlbertNanotracen/Monkestation2.0 that referenced this pull request Jan 23, 2024
this one was a labor of love. all the existing soda cans have been
resprited, with the help of @retlaw34 (new top palettes), @Imaginos16
(new top shapes, can palettes), and some original sprites done by
@Krysonism (monkey energy, the 13 loko).
you can see the before and afters here:

![image](https://github.com/tgstation/tgstation/assets/110322848/f23f0b06-d3b3-40dd-b0f9-353fb5864b92)
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in
this PR, like if sol dry has a poster somewhere, and i'll go update that
with any changes made.

also adds a new drink, idea courtesy of @YesterdaysPromise:
wellcheers juice!

![image](https://github.com/tgstation/tgstation/assets/110322848/96c6d57a-79c3-4b70-8bd5-c8f3d1bbec41)
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an
alamo? or just a space beer?

![image](https://github.com/tgstation/tgstation/assets/110322848/567d677b-d89b-4c52-b576-b15293aabf49)

old can sprites were _crusty_. it was nearly impossible to tell what
some of the logos were, and the palettes were dated as well. this tries
to keep the logo similar where possible, giving them new life where i
can, and sometimes reimagining them. the result is still internally
consistent, but much more polished.

:cl:
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:
AlbertNanotracen pushed a commit to AlbertNanotracen/Monkestation2.0 that referenced this pull request Feb 26, 2024
this one was a labor of love. all the existing soda cans have been
resprited, with the help of @retlaw34 (new top palettes), @Imaginos16
(new top shapes, can palettes), and some original sprites done by
@Krysonism (monkey energy, the 13 loko).
you can see the before and afters here:

![image](https://github.com/tgstation/tgstation/assets/110322848/f23f0b06-d3b3-40dd-b0f9-353fb5864b92)
(now includes crushed cans, and inhands!)
let me know if there's any promotional stuff i should also include in
this PR, like if sol dry has a poster somewhere, and i'll go update that
with any changes made.

also adds a new drink, idea courtesy of @YesterdaysPromise:
wellcheers juice!

![image](https://github.com/tgstation/tgstation/assets/110322848/96c6d57a-79c3-4b70-8bd5-c8f3d1bbec41)
it will make you drowsy, and has a variable affect on your mood
if you are unhappy, it will deal stamina damage
if you are neutral, it will give you a mood boost
if you are happy, it will heal some brute damage

also, six packs of cans have been resprited. can i interest anyone in an
alamo? or just a space beer?

![image](https://github.com/tgstation/tgstation/assets/110322848/567d677b-d89b-4c52-b576-b15293aabf49)

old can sprites were _crusty_. it was nearly impossible to tell what
some of the logos were, and the palettes were dated as well. this tries
to keep the logo similar where possible, giving them new life where i
can, and sometimes reimagining them. the result is still internally
consistent, but much more polished.

:cl:
add: Added wellcheers, a contraband soda with various side effects.
image: resprites all cans in the drinks icon file
image: resprites the canholder sprite in storage.dmi
/:cl:
dwasint added a commit to Monkestation/Monkestation2.0 that referenced this pull request Feb 27, 2024
[Port] resprites all soda cans, adds wellcheers juice tgstation#77424 + Fix for dirty ice cups
AlbertNanotracen pushed a commit to AlbertNanotracen/Monkestation2.0 that referenced this pull request Mar 28, 2024
…gstation#77757)

this is kind of a miscellaneous pile of fixes for soda.dmi, rolled up
with a larger resprite of the new cans that were added with tgstation#75988. you
can see everything visually changed (other than inhands) in the image
below

![image](https://github.com/tgstation/tgstation/assets/110322848/4c28f0c7-3975-4510-9958-9eef7f913051)
and then the inhands here:

![image](https://github.com/tgstation/tgstation/assets/110322848/03967e6e-6551-40d5-b2ec-7f27fabbc175)
also changes wellcheers mood event text, and the mood switch to be based
on sanity instead. apparently the mood test allowed for foolproof
traitor testing, which is not ideal. this hopefully fixes that.

the new martian drinks used the previous style of cans, which was
updated in tgstation#77424. this makes them consistent with that style.
everything else is minor things i missed or forgot to do in that PR.
also things that enable traitor testing are not great, even if they're
niche and require amputation to pull off.

:cl:
fix: wellcheers is now based on sanity rather than mood
image: resprites martian cans
image: adds inhands for martian cans and wellcheers
image: minor tweaks to other cans
spellcheck: updates wellcheers mood text
/:cl:
dwasint pushed a commit to Monkestation/Monkestation2.0 that referenced this pull request Apr 13, 2024
* Split drinks into different files (tgstation#75898)

Splits our nearly 4000 and 1600 line long files. Mostly just moves the
glass appearances into their own files.

* undoes removals of some bypass restrictions & metabolized_traits related things

* removed changes to on_hydroponics_apply()

* we had more arguments, missed that

* sigh

* Martian Food: A Taste of the Red Planet (tgstation#75988)

Adds a selection of new foods and drinks based around Mars.
More information on Mars can be found here:
https://github.com/tgstation/common_core/blob/master/Interesting%20Planets/Human%20Space/The%20Sol%20System.md
To summarise for the general audience, Mars is a vital colony of the
Terran Federation, having been primarily settled (at least originally)
by Cybersun Industries to harvest its lucrative supplies of plasma, the
second largest in human space behind Lavaland. This has given Mars a
diverse culture evolving from the mostly East Asian colonists, and their
food reflects this.

Thanks to Melbert for their work on the soup portion of this PR.

The food:
Martian cuisine draws upon the culinary traditions of East Asia, and
adds in fusion cuisine from the later colonists. Expect classics such as
ramen, curry, noodles and donburi, as well as new takes on the formula
like the Croque-Martienne, Peanut Butter Ice Cream Mochi, and the
Kitzushi- chilli cheese and rice inside a fried tofu casing. Oh, and
lots of pineapple. The Martians love pineapple:

![image](https://github.com/tgstation/tgstation/assets/58124831/c9ae33a1-e03a-4f94-8ce0-8ad124e88e8d)
Also included are some foods for Ethereals, which may or may not be
hinting at something I've got planned...

The drinks:
Four new base drinks make their way to the game, bringing with them a
host of new cocktails: enjoy new ventures in bartending with Coconut
Rum, Shochu/Soju, Yuyake (our favourite legally-distinct melon liqueur),
and Mars' favourite alcoholic beverage, rice beer. Each is available in
the dispenser, as well as bottles in the booze-o-mat:

![image](https://github.com/tgstation/tgstation/assets/58124831/914a6e2a-7ef5-4791-ae31-d08fa9211083)

The recipes:
To make your (and the wiki editors) lives easier, please find below the
recipes for both foods and drinks:
Food: https://hackmd.io/@EOBGames/BkVFU0w9Y
Drinks: https://hackmd.io/@EOBGames/rJ1OhnsJ2

Another lot of variety for the chef and bartender, as well as continuing
the work started with lizard and moth food in getting Common Core into
the game in a tangible and fun way.

:cl: EOBGames, MrMelbert
add: Mars celebrates the 250th anniversary of the Martian Concession
this year, and this has brought Martian cuisine to new heights of
popularity. Find a new selection of Martian foods and drinks available
in your crafting menu today!
/:cl:

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>

* updates martian can sprites, fixes misc text and bugs in wellcheers (tgstation#77757)

this is kind of a miscellaneous pile of fixes for soda.dmi, rolled up
with a larger resprite of the new cans that were added with tgstation#75988. you
can see everything visually changed (other than inhands) in the image
below

![image](https://github.com/tgstation/tgstation/assets/110322848/4c28f0c7-3975-4510-9958-9eef7f913051)
and then the inhands here:

![image](https://github.com/tgstation/tgstation/assets/110322848/03967e6e-6551-40d5-b2ec-7f27fabbc175)
also changes wellcheers mood event text, and the mood switch to be based
on sanity instead. apparently the mood test allowed for foolproof
traitor testing, which is not ideal. this hopefully fixes that.

the new martian drinks used the previous style of cans, which was
updated in tgstation#77424. this makes them consistent with that style.
everything else is minor things i missed or forgot to do in that PR.
also things that enable traitor testing are not great, even if they're
niche and require amputation to pull off.

:cl:
fix: wellcheers is now based on sanity rather than mood
image: resprites martian cans
image: adds inhands for martian cans and wellcheers
image: minor tweaks to other cans
spellcheck: updates wellcheers mood text
/:cl:

* Removing enriched liquid electricity references

* look, icons are hard

* boiled rice now needs to be boiled and recipe guide for boiled spaghetti/rice

* martian hotfix (tgstation#77562)

## About The Pull Request
Fixes a few issues with Martian food. Makes stuff that's cooked on the
grill or oven not burn, and adds guide recipes for the non-crafting-menu
stuff.
## Why It's Good For The Game
Fixes some problems, removes some confusion
## Changelog
:cl:
fix: a few issues with Martian food
/:cl:

* removed references to butter slices for now

* Change from improvised medicine

* better block comment formating

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Lamb <110322848+CoiledLamb@users.noreply.github.com>
dwasint added a commit to Monkestation/Monkestation2.0 that referenced this pull request Jun 13, 2024
* Split drinks into different files (tgstation#75898)

Splits our nearly 4000 and 1600 line long files. Mostly just moves the
glass appearances into their own files.

* undoes removals of some bypass restrictions & metabolized_traits related things

* removed changes to on_hydroponics_apply()

* we had more arguments, missed that

* sigh

* Martian Food: A Taste of the Red Planet (tgstation#75988)

Adds a selection of new foods and drinks based around Mars.
More information on Mars can be found here:
https://github.com/tgstation/common_core/blob/master/Interesting%20Planets/Human%20Space/The%20Sol%20System.md
To summarise for the general audience, Mars is a vital colony of the
Terran Federation, having been primarily settled (at least originally)
by Cybersun Industries to harvest its lucrative supplies of plasma, the
second largest in human space behind Lavaland. This has given Mars a
diverse culture evolving from the mostly East Asian colonists, and their
food reflects this.

Thanks to Melbert for their work on the soup portion of this PR.

The food:
Martian cuisine draws upon the culinary traditions of East Asia, and
adds in fusion cuisine from the later colonists. Expect classics such as
ramen, curry, noodles and donburi, as well as new takes on the formula
like the Croque-Martienne, Peanut Butter Ice Cream Mochi, and the
Kitzushi- chilli cheese and rice inside a fried tofu casing. Oh, and
lots of pineapple. The Martians love pineapple:

![image](https://github.com/tgstation/tgstation/assets/58124831/c9ae33a1-e03a-4f94-8ce0-8ad124e88e8d)
Also included are some foods for Ethereals, which may or may not be
hinting at something I've got planned...

The drinks:
Four new base drinks make their way to the game, bringing with them a
host of new cocktails: enjoy new ventures in bartending with Coconut
Rum, Shochu/Soju, Yuyake (our favourite legally-distinct melon liqueur),
and Mars' favourite alcoholic beverage, rice beer. Each is available in
the dispenser, as well as bottles in the booze-o-mat:

![image](https://github.com/tgstation/tgstation/assets/58124831/914a6e2a-7ef5-4791-ae31-d08fa9211083)

The recipes:
To make your (and the wiki editors) lives easier, please find below the
recipes for both foods and drinks:
Food: https://hackmd.io/@EOBGames/BkVFU0w9Y
Drinks: https://hackmd.io/@EOBGames/rJ1OhnsJ2

Another lot of variety for the chef and bartender, as well as continuing
the work started with lizard and moth food in getting Common Core into
the game in a tangible and fun way.

:cl: EOBGames, MrMelbert
add: Mars celebrates the 250th anniversary of the Martian Concession
this year, and this has brought Martian cuisine to new heights of
popularity. Find a new selection of Martian foods and drinks available
in your crafting menu today!
/:cl:

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>

* updates martian can sprites, fixes misc text and bugs in wellcheers (tgstation#77757)

this is kind of a miscellaneous pile of fixes for soda.dmi, rolled up
with a larger resprite of the new cans that were added with tgstation#75988. you
can see everything visually changed (other than inhands) in the image
below

![image](https://github.com/tgstation/tgstation/assets/110322848/4c28f0c7-3975-4510-9958-9eef7f913051)
and then the inhands here:

![image](https://github.com/tgstation/tgstation/assets/110322848/03967e6e-6551-40d5-b2ec-7f27fabbc175)
also changes wellcheers mood event text, and the mood switch to be based
on sanity instead. apparently the mood test allowed for foolproof
traitor testing, which is not ideal. this hopefully fixes that.

the new martian drinks used the previous style of cans, which was
updated in tgstation#77424. this makes them consistent with that style.
everything else is minor things i missed or forgot to do in that PR.
also things that enable traitor testing are not great, even if they're
niche and require amputation to pull off.

:cl:
fix: wellcheers is now based on sanity rather than mood
image: resprites martian cans
image: adds inhands for martian cans and wellcheers
image: minor tweaks to other cans
spellcheck: updates wellcheers mood text
/:cl:

* Removing enriched liquid electricity references

* look, icons are hard

* boiled rice now needs to be boiled and recipe guide for boiled spaghetti/rice

* martian hotfix (tgstation#77562)

## About The Pull Request
Fixes a few issues with Martian food. Makes stuff that's cooked on the
grill or oven not burn, and adds guide recipes for the non-crafting-menu
stuff.
## Why It's Good For The Game
Fixes some problems, removes some confusion
## Changelog
:cl:
fix: a few issues with Martian food
/:cl:

* removed references to butter slices for now

* Change from improvised medicine

* better block comment formating

* T (tgstation#77442)

## About The Pull Request
Adds T, basically a boosted tea for mimes.
Can be made by mixing Nothing with Tea, trading off the brute healing
for toxin & drowsiness healing.


![dinky-export2](https://github.com/tgstation/tgstation/assets/66052067/8a81f719-8fd8-4dd2-be74-58ff2442ce94)
## Why It's Good For The Game


https://github.com/tgstation/tgstation/assets/66052067/9df3ee77-ff45-49ce-a56d-59004e4b308c
## Changelog
:cl: Wallem
add: T
/:cl:

* Fixes silliness involving soup pots clearing ingredients list  (tgstation#74882)

Fixes tgstation#74866

The issue is misleading, it never deleted the disk. The disk remained in
the pot's contents but was no longer tracked as an ingredient, leaving
it stuck

Foolishly I had a case for indestructible things when soup reactions
finished, where it wouldn't delete stuff like the disk.
But I never removed it from the pot. I just nulled the ingredients list.
Oops.

So pots will drop ingredients that fail to cook into anything when the
reaction finishes.

---

Semi-unrelated but stuff like stoves, ovens, and chem heater should
probably `allowdrop() return FALSE`. I cannot think of many (any)
situations where you would want to use `drop_location` from something in
an oven, stove, or heater and actually want those returned rather than
their own loc.

Whoops

:cl: Melbert
fix: Ingredients which fail to react in soup reactions drop when the
reaction finishes as intended
/:cl:

* Adds the Death Sandwich to the game (tgstation#75013)

Adds the Death Sandwich to the game, the ultimate form of
bread-conveyed-meat-based consumables.

![deathsandwich](https://user-images.githubusercontent.com/66052067/235041733-287be1fd-1eed-4d6d-840b-96f95494f093.png)

And remember;
Eat it right, or you die!

I'm genuinely surprised we don't already have a meatball sub in the game
also I love humor food, and I doubt my edition of the Eggcellent
Challenge would ever be merged if I tried to do so, so this is the next
best thing.

:cl: Wallem
add: The ancient recipe for the Death Sandwich has been rediscovered
buried in the deepest depths of an erupting volcano.
/:cl:

* Wedding Cakes (tgstation#75076)

## About The Pull Request

Added wedding cakes, which are sliceable into wedding cake slices.
Mechanically, they are just worse pound cakes - they require more
ingredients and provide less nutrients - but they are here for the
flavor. Sometimes a pound cake just doesn't suffice when you want to
roleplay a wedding.

Fair warning, I've not done a pull request here before, any advice
welcome.

<img
src='https://user-images.githubusercontent.com/102194057/235379312-2eaecffa-c48f-45b6-a3c6-09bf4bbff14a.png'>

## Why It's Good For The Game

Roleplayers like weddings, and what is a wedding without a cake? (This
PR was originally made for Skyrat but they recommended I take it
upstream).

## Changelog
:cl:
add: Added wedding cakes
/:cl:

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>

* Adds a var to chemical reactions that allows them to take place in subtypes of their required container (tgstation#75527)

## About The Pull Request

As the title may imply, a variable has been added to chemical reactions
that'll make them check istype on the required container, rather than
looking for the exact type path.
## Why It's Good For The Game

In my specific example, lets say I want to have sybtypes of soup pots.
The current behavior doesn't allow for these subtypes of soup pots to
actually make soup, which is sub-optimal.
## Changelog
:cl:
code: A var has been added to chemical reactions (defaulted to FALSE to
keep current behavior) that allows subtypes of that reactions required
container to be used as well, rather than the exact type.
/:cl:

* adds toast sandwich (tgstation#75545)

## About The Pull Request

Adds toast sandwich to the game.

![image](https://github.com/tgstation/tgstation/assets/32695675/6860aff1-7dde-4e0b-9ed8-a4343cf3f115)

## Why It's Good For The Game

Gives our UK players a little taste of home :)
Also it's funny

## Changelog

:cl: Epoc
add: Toast sandwich
/:cl:

---------

Co-authored-by: alec-b-williams <alec.b.williams@wsu.edu>
Co-authored-by: alec-b-williams <78933704+alec-b-williams@users.noreply.github.com>

* Fixes a little inconsistency with the peanut butter banana sandwich and makes sandwiches subtypes of the generic sandwhich. (tgstation#75750)

The peanut butter banana sandwich is presented ingame as grilled when it
doesn't require a griddle to make.
Also, I'm taking the opportunity to repath the sandwich types, since
they all share the same weight class, food flags and icons file.

This will fix tgstation#74585.

:cl:
fix: The peanut butter banana sandwich is no longer presented as grilled
when it doesn't require a griddle to make.
/:cl:

* Map changes needed for sandwich refactor

* i really need to find a better way to do this

* Modify death sandwich disease to work with pathology

* Blood brothers can now chose the death sandwich recipe as their gear

* the cure should be shown somewhere in game, that was dumb of me

* changed our boiling recipes that output items to match 24-volt fist

* wedding cake can feed a small wedding party

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Lamb <110322848+CoiledLamb@users.noreply.github.com>
Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
Co-authored-by: Thlumyn <102194057+Thlumyn@users.noreply.github.com>
Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: Epoc <32695675+epochayur@users.noreply.github.com>
Co-authored-by: alec-b-williams <alec.b.williams@wsu.edu>
Co-authored-by: alec-b-williams <78933704+alec-b-williams@users.noreply.github.com>
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: dwasint <82520990+dwasint@users.noreply.github.com>
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